Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Failed to qualify for Cavalry (Army). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
John Bennett's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
26 |
Failed to qualify for Law Enforcement (Agent). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Amnesia. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Voluntarily left Scavenger |
4 |
30 |
Became a Entertainer (Journalist). |
4 |
31 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
4 |
34 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
5 |
34 |
Continued as Entertainer (Journalist). |
5 |
35 |
Join homeworld’s celebrity circles |
5 |
35 |
Gain a contact |
6 |
38 |
Continued as Entertainer (Journalist). |
6 |
39 |
Nearly killed. Owe 12,500 for medical bills. |
7 |
39 |
Switched to Merchant (Free Trader). |
7 |
42 |
Given advanced training in a specialist field |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
44 |
Make an unexpected connection outside John Bennett's normal circles. Gain a Contact. |