Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
John Freeman learn something John Freeman should not have – a corporate secret, a political scandal – which John Freeman can profit from illegally. |
1 |
22 |
Gain a criminal contact. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Moved to a new world. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
John Freeman rise to a position of power in John Freeman's colony or corporation. |
4 |
34 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
John Freeman befriend a superior in the corporation or the colony. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scout (Explorer). |
6 |
41 |
When dealing with an alien race, John Freeman botch an opportunity to gather extra intelligence about them. |
6 |
41 |
Psychologically damaged by John Freeman's time in the scouts. |
7 |
42 |
Voluntarily left Explorer |
7 |
42 |
Became a Entertainer (Artist). |
7 |
46 |
Gain a patron in the arts. Gain an Ally |