John Freeman  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 48 M 5 (-1) 1 (-2) 9 (1) 6 (0) 5 (-1) 7 (0)519657
Noisy, Has good taste, Goofy
 
Skills
Astrogation 0
Diplomat 1
Drive 0
Electronics 0
Engineer 0
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Mechanic 1
Melee (Grapple) 2
Profession (Worker/Armourer) 1
Science (Social Sciences) 0
Steward 0
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Worker Technician25
Scout Explorer 01
Entertainer Artist 01
 
Name Type Affinity Enmity Power Influence Species
Etha Jemmy Contact 0 1 0 0 Happrhani (F/57)
Josie Shaw Ally 2 0 1 1 Geonee (F/23)
 
Term Age History
1 18 Became a Citizen (Worker).
1 22 John Freeman learn something John Freeman should not have – a corporate secret, a political scandal – which John Freeman can profit from illegally.
1 22 Gain a criminal contact.
2 22 Continued as Citizen (Worker).
2 25 Moved to a new world.
2 26 Promoted to Citizen (Worker) rank 1.
3 26 Continued as Citizen (Worker).
3 30 Advanced training in a specialist field.
4 30 Continued as Citizen (Worker).
4 32 John Freeman rise to a position of power in John Freeman's colony or corporation.
4 34 Promoted to Citizen (Worker) rank 2 with the new title Technician.
5 34 Continued as Citizen (Worker).
5 36 John Freeman befriend a superior in the corporation or the colony.
5 38 Forced to muster out.
6 38 Became a Scout (Explorer).
6 41 When dealing with an alien race, John Freeman botch an opportunity to gather extra intelligence about them.
6 41 Psychologically damaged by John Freeman's time in the scouts.
7 42 Voluntarily left Explorer
7 42 Became a Entertainer (Artist).
7 46 Gain a patron in the arts. Gain an Ally
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