Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
John Reid is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
19 |
Became a Scholar (Physician). |
2 |
20 |
Win a prestigious prize for John Reid's work. |
3 |
23 |
Continued as Scholar (Physician). |
3 |
24 |
Assigned to work on a secret project for a patron or organisation. |
4 |
27 |
Continued as Scholar (Physician). |
4 |
31 |
Make a breakthrough in John Reid's field. |
5 |
31 |
Continued as Scholar (Physician). |
5 |
32 |
Birth or Death involving a family member or close friend. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Failed to qualify for Performer (Entertainer). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Merchant (Merchant Marine). |
6 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
39 |
Voluntarily left Merchant Marine |
7 |
39 |
Became a Entertainer (Journalist). |
7 |
43 |
John Reid is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
43 |
Failed to qualify for Free Trader (Merchant). |
8 |
43 |
Became a Drifter (Barbarian). |
8 |
45 |
John Reid do not know what happened to John Reid. There is a gap in John Reid's memory. |