Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
During a battle, defeat or victory depends on Johnson Buckman's actions. The ship suffers severe damage and Johnson Buckman is blamed for the disaster. Johnson Buckman is court - martialled and discharged. |
2 |
21 |
Entered Military Academy(Army Academy) |
2 |
25 |
Contacted by an underground psionic group. |
2 |
25 |
Graduated. |
3 |
25 |
Became a Army (Army Support) with the new title Private. |
3 |
26 |
Johnson Buckman is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
26 |
Failed to qualify for Explorer (Scout). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Scout (Explorer). |
4 |
27 |
Johnson Buckman spend a great deal of time on the fringes of Charted Space. |
4 |
27 |
Gain a contact in an alien race. |
4 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
30 |
Continued as Scout (Explorer). |
5 |
33 |
Nearly killed. Owe 30,000 for medical bills. |
6 |
33 |
Became a Merchant (Broker). |
6 |
35 |
A new romantic starts. Gain an Ally. |
6 |
37 |
Promoted to Merchant (Broker) rank 1. |
6 |
37 |
Tested for psionic powers |
7 |
37 |
Continued as Merchant (Broker). |
7 |
39 |
Risk Johnson Buckman's fortune on a possibility lucrative deal and win. |
7 |
41 |
Promoted to Merchant (Broker) rank 2. |
8 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
43 |
Moved to a new world. |