Jonathan Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 48 M 5 (-1) 10 (1) 6 (0) 7 (0) 7 (0) 9 (1)5A6779
Rowdy, Guilt prone, Works well under pressure
 
Skills
Admin 0
Advocate 1
Animals 0
Athletics (Endurance) 1
Carouse 0
Drive (Track) 1
Electronics (Sensors) 1
Flyer 0
Gun Combat 0
Investigate 0
Pilot 0
Profession (Worker/Civil Engineering) 1
Recon 0
Seafarer 0
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie02
Drifter Scavenger 02
Citizen Corporate 13
Scout Surveyor 01
 
Name Type Affinity Enmity Power Influence Species
Billy Hare Enemy 0 2 5 0 Kargol (M/46)
Amos Gordon Enemy 0 6 0 0 Swanfeh (M/31)
Amos Gordon is a member of an organisation which holds a generally opposite view of the Traveller.
 
Term Age History
1 18 Failed to qualify for Field Researcher (Scholar).
1 18 Submitted to the draft.
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 22 Rewarded for a successful mission.
2 22 Continued as Agent (Law Enforcement).
2 25 Refused a deal with criminal or other figure under investigation. Gain an Enemy
3 25 Failed to qualify for Army Support (Army).
3 25 Became a Drifter (Scavenger).
3 29 Amnesia.
4 29 Continued as Drifter (Scavenger).
4 31 Jonathan Fleming do not know what happened to Jonathan Fleming. There is a gap in Jonathan Fleming's memory.
5 31 Became a Citizen (Corporate).
5 32 Jonathan Fleming's business expands, Jonathan Fleming's corporation grows, or the colony thrives.
6 35 Continued as Citizen (Corporate).
6 36 Jonathan Fleming gain experience in a technical field as a computer operator or surveyor.
6 39 Promoted to Citizen (Corporate) rank 1.
7 39 Continued as Citizen (Corporate).
7 43 Life ruined by a criminal gang. Gain the gang as an Enemy
8 43 Became a Scout (Surveyor).
8 47 Psychologically damaged by Jonathan Fleming's time in the scouts.
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