Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Rewarded for a successful mission. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
25 |
Failed to qualify for Army Support (Army). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
29 |
Amnesia. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
31 |
Jonathan Fleming do not know what happened to Jonathan Fleming. There is a gap in Jonathan Fleming's memory. |
5 |
31 |
Became a Citizen (Corporate). |
5 |
32 |
Jonathan Fleming's business expands, Jonathan Fleming's corporation grows, or the colony thrives. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
36 |
Jonathan Fleming gain experience in a technical field as a computer operator or surveyor. |
6 |
39 |
Promoted to Citizen (Corporate) rank 1. |
7 |
39 |
Continued as Citizen (Corporate). |
7 |
43 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
43 |
Became a Scout (Surveyor). |
8 |
47 |
Psychologically damaged by Jonathan Fleming's time in the scouts. |