Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Widely recognized. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
25 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
3 |
25 |
Became a Citizen (Worker). |
3 |
28 |
Jorge Watton learn something Jorge Watton should not have – a corporate secret, a political scandal – which Jorge Watton can profit from illegally. |
4 |
29 |
Continued as Citizen (Worker). |
4 |
33 |
Hard times caused by a lack of interstellar trade costs Jorge Watton Jorge Watton's job. |
5 |
33 |
Became a Rogue (Enforcer). |
5 |
36 |
A police detective or rival criminal forces Jorge Watton to flee and vows to hunt Jorge Watton down. Gain an Enemy. |
6 |
36 |
Became a Agent (Intelligence). |
6 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
40 |
Switched to Merchant (Broker). |
7 |
41 |
Jorge Watton's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
41 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
44 |
A new romantic starts. Gain an Ally. |
9 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
45 |
Retired at age 45. |