Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Judd Kinghead accepted an offer of inducements to betray Judd Kinghead's faith. Gain 100,000 in cash. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Entered Merchant Academy with the Business curriculum. |
2 |
26 |
Study Heavy Weapons (Man Portable) as a hobby. |
2 |
26 |
Graduated. |
3 |
26 |
Became a Merchant (Broker). |
3 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
28 |
Make an unexpected connection outside Judd Kinghead's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
34 |
Voluntarily left Broker |
5 |
34 |
Became a Agent (Corporate Agent). |
5 |
38 |
Go undercover to investigate an enemy. |
5 |
36 |
Judd Kinghead spend months in the dangerous criminal underworld. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
38 |
Voluntarily left Corporate Agent |
6 |
38 |
Failed to qualify for Physician (Scholar). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
39 |
Became a Scout (Explorer). |
7 |
40 |
Accused of a crime |
8 |
43 |
Became a Prisoner (Thug). |
8 |
44 |
Accused of assaulting a prison guard. |