Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Jules Conray's ship is damaged, and Jules Conray have to hitch-hike Jules Conray's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 4 Contacts. Gain 1 Enemies. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
Find valuable salvage. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
31 |
Voluntarily left Wanderer |
5 |
31 |
Became a Scholar (Field Researcher). |
5 |
34 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Scientist (Scholar). |
6 |
35 |
Continued as Scholar (Field Researcher). |
6 |
38 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
39 |
Continued as Scholar (Field Researcher). |
7 |
40 |
Win a prestigious prize for Jules Conray's work. |
7 |
43 |
Promoted to Scholar (Field Researcher) rank 1. |
8 |
43 |
Continued as Scholar (Field Researcher). |
8 |
45 |
Win a prestigious prize for Jules Conray's work. |
8 |
47 |
Promoted to Scholar (Field Researcher) rank 2. |