Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Surrounded and outnumbered by the enemy, Julian Maltby hold out until relief arrives. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Army (Cavalry) with previous rank. |
2 |
26 |
Assigned to a planet with a hostile or wild environment. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
29 |
Nearly killed. Owe 7,500 for medical bills. |
4 |
29 |
Failed to qualify for Law Enforcement (Agent). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Befriended by a senior agent. |
4 |
33 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Hard times caused by a lack of interstellar trade costs Julian Maltby's job. |
7 |
38 |
Failed to qualify for Corporate (Citizen). |
7 |
38 |
Became a Drifter (Wanderer). |
7 |
40 |
Scarred. Owe 5,000 for medical bills. |
8 |
40 |
Became a Merchant (Free Trader). |
8 |
42 |
Make an unexpected connection outside Julian Maltby's normal circles. Gain a Contact. |
9 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Continued as Merchant (Free Trader). |
9 |
45 |
Imperial trade restrictions force Julian Maltby out of business. |
10 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |