Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Junior Cumming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
21 |
Junior Cumming learn something Junior Cumming should not have – a corporate secret, a political scandal – which Junior Cumming can profit from illegally. |
3 |
24 |
Continued as Citizen (Corporate). |
3 |
28 |
Advanced training in a specialist field. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
32 |
Promoted to Citizen (Corporate) rank 1. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
34 |
Junior Cumming gain experience in a technical field as a computer operator or surveyor. |
5 |
36 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
36 |
Voluntarily left Corporate |
6 |
36 |
Became a Scholar (Scientist). |
6 |
39 |
Advanced training in a specialist field. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Switched to Scholar (Field Researcher) with previous rank. |
7 |
44 |
A disaster leaves several injured, and others blame Junior Cumming, forcing Junior Cumming to leave Junior Cumming's career. Gain a Rival. |
7 |
44 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
44 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |