Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A good deal ensures Junius Sims is living the high life for a few years. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
27 |
Vessel participates in a diplomatic mission. |
3 |
30 |
Attempt at commissioned failed. |
4 |
30 |
Voluntarily left Line/Crew |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
32 |
Junius Sims faith is shaken. |
5 |
34 |
Voluntarily left Missionary/Humanitarian |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
38 |
Junius Sims do not know what happened to Junius Sims. There is a gap in Junius Sims's memory. |
6 |
38 |
Failed to qualify for Free Trader (Merchant). |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
41 |
Junius Sims run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Returned to Believer (Missionary/Humanitarian). |
7 |
43 |
Junius Sims retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |