Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A good deal ensures Kent Martin is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A sudden war destroys Kent Martin's trade routes and contacts, forcing Kent Martin to flee that region of space. |
3 |
30 |
Gain rebels as Enemy |
4 |
30 |
Became a Scout (Surveyor). |
4 |
31 |
Kent Martin inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Scout (Surveyor) rank 2. |
6 |
38 |
Voluntarily left Surveyor |
6 |
38 |
Switched to Merchant (Free Trader). |
6 |
39 |
A series of bad deals and decisions force Kent Martin into bankruptcy. Kent Martin salvages what Kent Martin can. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
46 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |