Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
19 |
Left the spacer community. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
23 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Failed to qualify for Flight (Navy). |
3 |
23 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
During a battle, defeat or victory depends on King McIntire's actions. King McIntire actions lead to an honorabe discharge. |
4 |
27 |
Became a Rogue (Enforcer). |
4 |
31 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
31 |
Continued as Rogue (Enforcer). |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
39 |
A new romantic starts. Gain an Ally. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
43 |
A series of bad deals and decisions force King McIntire into bankruptcy. King McIntire salvages what King McIntire can. |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
46 |
Good fortune |
8 |
47 |
Promoted to Drifter (Scavenger) rank 1. |