Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Kirk Carr is rewarded for Kirk Carr's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Kirk Carr learn something Kirk Carr should not have – a corporate secret, a political scandal – which Kirk Carr can profit from illegally. |
2 |
26 |
Gain a criminal contact. |
2 |
26 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Political upheaval strikes Kirk Carr's homeworld, and Kirk Carr is caught up in the revolution. |
3 |
30 |
Promoted to Citizen (Worker) rank 3. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
Kirk Carr's business expands, Kirk Carr's corporation grows, or the colony thrives. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
39 |
Advanced training in a specialist field. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
46 |
Find Ancient Technology. |
8 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
46 |
Retired at age 46. |