Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Lambert Cruz foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
25 |
Lambert Cruz secretly provide religious rites for a dying leader or noble, although they do not share Lambert Cruz's faith. Gain an Ally in the family and a Rival who disagrees with Lambert Cruz's choice. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
A notable academic consults with Lambert Cruz about a publication or documentary he is working on. Gain a Contact in academia. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
30 |
Voluntarily left Missionary/Humanitarian |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
34 |
Given specialist training in vehicles. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
42 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
7 |
42 |
Entered Merchant Academy with the Business curriculum. |
7 |
44 |
Study Electronics (Sensors) as a hobby. |
7 |
46 |
Graduated. |