Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Spend several years jumping from world to world in Lawrence Rule's scout ship. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Voluntarily left Merchant Marine |
5 |
31 |
Failed to qualify for Artist (Entertainer). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
33 |
Lawrence Rule do not know what happened to Lawrence Rule. There is a gap in Lawrence Rule's memory. |
6 |
33 |
Switched to Scout (Courier) with the new title Scout and previous rank. |
6 |
35 |
Lawrence Rule's ship is ambushed by enemy vessels. Lawrence Rule successfully ran to the jump point. |
6 |
37 |
Promoted to Scout (Courier) rank 2. |
7 |
37 |
Voluntarily left Courier |
7 |
37 |
Became a Scholar (Field Researcher). |
7 |
38 |
A disaster or war strikes. |
7 |
38 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
38 |
The planetary government interferes with Lawrence Rule's research for political or religious reasons. Lawrence Rule continue working secretely. |
8 |
41 |
Attempted to change assignments. |
8 |
41 |
Failed to qualify for Physician (Scholar). |
8 |
41 |
Continued as Scholar (Field Researcher). |
8 |
42 |
Win a prestigious prize for Lawrence Rule's work. |
8 |
45 |
Promoted to Scholar (Field Researcher) rank 1. |