Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
27 |
Became a Drifter (Barbarian). |
2 |
29 |
Betrayed by a friend. One of Leander Kerran's Contacts or Allies betrays Leander Kerran, ending Leander Kerran's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
29 |
Failed to qualify for Cavalry (Army). |
3 |
29 |
Switched to Drifter (Wanderer). |
3 |
33 |
Suffer from a life-threatening illness. |
4 |
33 |
Failed to qualify for Corporate (Citizen). |
4 |
33 |
Submitted to the draft. |
4 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
34 |
Established a network of contacts. Gain 2 contacts. |
5 |
37 |
Continued as Agent (Law Enforcement). |
5 |
41 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
45 |
Leander Kerran aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |