Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
Lee Pearson is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
21 |
Became a Scout (Surveyor). |
2 |
22 |
Lee Pearson's ship is damaged, and Lee Pearson have to hitch-hike Lee Pearson's way back across the stars to the nearest scout base. |
2 |
22 |
Gain 1 Contacts. Gain 2 Enemies. |
3 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
23 |
Lee Pearson come into conflict with a splinter group Lee Pearson's own religion which maintains Lee Pearson's version is the wrong one. Gain 2 Rivals. |
4 |
23 |
Returned to Entertainer (Artist). |
4 |
27 |
An investigation, tour, project or expedition goes wrong, stranding Lee Pearson far from home. |
5 |
27 |
Failed to qualify for Corporate Agent (Agent). |
5 |
27 |
Submitted to the draft. |
5 |
27 |
Became a Marine (Star Marine) with the new title Marine. |
5 |
31 |
On the front lines of a planetary assault and occupation. |
6 |
31 |
Continued as Marine (Star Marine). |
6 |
32 |
Nearly killed. |
7 |
32 |
Failed to qualify for Merchant Academy. |
7 |
32 |
Became a Drifter (Scavenger). |
7 |
35 |
Betrayed by a friend. One of Lee Pearson's Contacts or Allies betrays Lee Pearson, ending Lee Pearson's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
35 |
Became a Merchant (Free Trader). |
8 |
39 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
39 |
Continued as Merchant (Free Trader). |
9 |
40 |
Bankrupted by a rival. Gain the other trader as a Rival. |
10 |
40 |
Switched to Drifter (Barbarian). |
10 |
42 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
11 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
42 |
Retired at age 42. |
11 |
42 |
Returned to Believer (Missionary/Humanitarian). |
11 |
44 |
Lee Pearson accepted an offer of inducements to betray Lee Pearson's faith. Gain 80,000 in cash. |
11 |
46 |
Forced to muster out. |
12 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |