Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Lem Sullivan's Contacts or Allies betrays Lem Sullivan, ending Lem Sullivan's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Entertainer (Performer). |
3 |
26 |
An investigation, tour, project or expedition goes wrong, stranding Lem Sullivan far from home. |
4 |
26 |
Became a Merchant (Free Trader). |
4 |
30 |
A series of bad deals and decisions force Lem Sullivan into bankruptcy. Lem Sullivan salvages what Lem Sullivan can. |
5 |
30 |
Failed to qualify for Pirate (Rogue). |
5 |
30 |
Switched to Drifter (Wanderer). |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
35 |
Amnesia. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
41 |
Lem Sullivan do not know what happened to Lem Sullivan. There is a gap in Lem Sullivan's memory. |
8 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
42 |
Lem Sullivan come into conflict with a splinter group Lem Sullivan's own religion which maintains Lem Sullivan's version is the wrong one. Gain 3 Rivals. |
9 |
42 |
Switched to Drifter (Barbarian). |
9 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
46 |
Promoted to Drifter (Barbarian) rank 1. |