Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Attempted a risky adventure and was injured. |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Failed to qualify for Free Trader (Merchant). |
3 |
26 |
Switched to Drifter (Barbarian). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
33 |
Betrayed by a friend. One of Lennie Cox's Contacts or Allies betrays Lennie Cox, ending Lennie Cox's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Failed to qualify for Courier (Scout). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
37 |
Vessel participates in a notable military engagement. |
5 |
37 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
37 |
Continued as Navy (Line/Crew). |
6 |
39 |
Lennie Cox foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
41 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Failed to qualify for Engineer/Gunner (Navy). |
7 |
41 |
Continued as Navy (Line/Crew). |
7 |
45 |
Vessel participates in a diplomatic mission. |
7 |
45 |
Gain a contact. |
7 |
45 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |