Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
Study Seafarer (Submarine) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
26 |
One of Lige Buckman's pieces of art is stolen, and the investigation brings Lige Buckman into the criminal underworld. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
27 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
34 |
Contact with Government. |
4 |
34 |
Promoted to Entertainer (Performer) rank 1. |
5 |
34 |
Voluntarily left Performer |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
35 |
Gained a contact. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Suffer from a life-threatening illness. |
7 |
42 |
Failed to qualify for Engineer/Gunner (Navy). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
A good deal ensures Lige Buckman is living the high life for a few years. |