Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Contacted by an underground psionic group. |
1 |
22 |
Failed in the school of hard knocks. |
1 |
22 |
Tested for psionic powers |
2 |
22 |
Became a Citizen (Corporate). |
2 |
24 |
A revolution, attack or other unusual event throws Lillian Pabst's life into chaos, forcing Lillian Pabst to leave the planet. |
3 |
24 |
Became a Entertainer (Performer). |
3 |
28 |
Gain a patron in the arts. Gain an Ally |
4 |
28 |
Continued as Entertainer (Performer). |
4 |
31 |
Spend time with an alien race. Gain a contact. |
4 |
32 |
Promoted to Entertainer (Performer) rank 1. |
5 |
32 |
Continued as Entertainer (Performer). |
5 |
33 |
An investigation, tour, project or expedition goes wrong, stranding Lillian Pabst far from home. |
6 |
33 |
Failed to qualify for Thief (Rogue). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Make an unexpected connection outside Lillian Pabst's normal circles. Gain a Contact. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Lillian Pabst's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
43 |
Became a Drifter (Wanderer). |
9 |
46 |
Attempted a risky adventure and was wildly successful. |
9 |
47 |
Promoted to Drifter (Wanderer) rank 1. |