Crewman Lonie Knight  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 48 M 6 (0) 4 (-1) 1 (-2) 8 (0) 7 (0) 4 (-1)641874
Devious, Worrying
 
Skills
Art (Presentation/Write) 0
Athletics 0
Carouse 0
Deception 1
Drive (Walker) 1
Electronics (Comms) 1
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Gunner 0
Heavy Weapons (Artillery) 1
Investigate 1
Mechanic 0
Melee 0
Recon 1
Seafarer 0
Stealth 1
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent23
Navy Line/Crew Crewman04
 
EducationGraduated
Army Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Thad Harris Enemy 0 2 4 1 Tapazmal (M/18)
Eddie Archer Enemy 0 0 1 0 Humaniti (F/32)
 
Term Age History
1 18 Entered Military Academy(Army Academy)
1 21 Study Art (Presentation/Write) as a hobby.
1 21 Dropped out of military academy.
2 21 Became a Agent (Intelligence).
2 25 Advanced training in a specialist field.
2 25 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
3 25 Continued as Agent (Intelligence).
3 28 Given specialist training in vehicles.
3 29 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
4 29 Continued as Agent (Intelligence).
4 31 Scarred. Fully recovered. Owe 2,500 for medical bills.
5 31 Became a Navy (Line/Crew) with the new title Crewman.
5 32 Advanced training in a specialist field.
6 35 Continued as Navy (Line/Crew).
6 39 Lonie Knight foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7 39 Continued as Navy (Line/Crew).
7 41 A romantic relationship ends badly. Gain a Rival or Enemy.
8 43 Continued as Navy (Line/Crew).
8 44 Advanced training in a specialist field.
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