Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Lonie Simmmons do not know what happened to Lonie Simmmons. There is a gap in Lonie Simmmons's memory. |
2 |
20 |
Became a Rogue (Enforcer). |
2 |
24 |
Crime pays off. Gain victim as Enemy. |
2 |
24 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
24 |
Continued as Rogue (Enforcer). |
3 |
26 |
Backstab a fellow rogue for personal gain. |
3 |
28 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
28 |
Continued as Rogue (Enforcer). |
4 |
32 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 |
32 |
Continued as Rogue (Enforcer). |
5 |
33 |
Betrayed by a friend. One of Lonie Simmmons's Contacts or Allies betrays Lonie Simmmons, ending Lonie Simmmons's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Scholar (Scientist). |
6 |
37 |
An expedition or voyage goes wrong, leaving Lonie Simmmons stranded in the wilderness. |
6 |
37 |
Promoted to Scholar (Scientist) rank 1. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Switched to Scholar (Field Researcher) with previous rank. |
7 |
39 |
Gained a contact. |
7 |
41 |
Promoted to Scholar (Field Researcher) rank 2. |
8 |
41 |
Continued as Scholar (Field Researcher). |
8 |
42 |
Gained a contact. |
8 |
45 |
Promoted to Scholar (Field Researcher) rank 3. |