Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Established a network of contacts. Gain 2 contacts. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Go undercover to investigate an enemy. |
2 |
25 |
Scarred. Owe 1,250 for medical bills. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Surveyor (Scout). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Attempted a risky adventure and was wildly successful. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Given advanced training in a specialist field |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Make an unexpected connection outside Lou Bryant's normal circles. Gain a Contact. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
A new romantic starts. Gain an Ally. |