Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
28 |
Special assignment or duty on board ship. |
2 |
30 |
Forced to muster out. |
3 |
30 |
Became a Rogue (Enforcer). |
3 |
34 |
Crime pays off. Gain victim as Enemy. |
4 |
34 |
Continued as Rogue (Enforcer). |
4 |
38 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 |
38 |
Voluntarily left Enforcer |
5 |
38 |
Became a Scout (Explorer). |
5 |
40 |
When dealing with an alien race, Louie Maiden botch an opportunity to gather extra intelligence about them. |
5 |
40 |
Nearly killed. Owe 25,000 for medical bills. |
6 |
42 |
Continued as Scout (Explorer). |
6 |
44 |
Louie Maiden have no idea what happened to Louie Maiden – they found Louie Maiden's ship drifting on the fringes of friendly space. |
7 |
44 |
Became a Merchant (Free Trader). |
7 |
46 |
Make an unexpected connection outside Louie Maiden's normal circles. Gain a Contact. |