Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Political upheaval strikes Loyal Grant's homeworld, and Loyal Grant is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Loyal Grant learn something Loyal Grant should not have – a corporate secret, a political scandal – which Loyal Grant can profit from illegally. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Spent time maintaining and using heavy vehicles. |
4 |
34 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
35 |
A revolution, attack or other unusual event throws Loyal Grant's life into chaos, forcing Loyal Grant to leave the planet. |
6 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
36 |
Opponents of Loyal Grant's belief system ambush Loyal Grant. |
6 |
36 |
Nearly killed. Owe 40,000 for medical bills. |
7 |
36 |
Failed to qualify for Courier (Scout). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
41 |
Given advanced training in a specialist field |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Given advanced training in a specialist field |