Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Mac Beley far from home. |
2 |
21 |
Became a Citizen (Corporate). |
2 |
23 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
27 |
Spend several years jumping from world to world in Mac Beley's scout ship. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
29 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
29 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
30 |
A new romantic starts. Gain an Ally. |
5 |
33 |
Forced to muster out. |
6 |
33 |
Failed to qualify for Worker (Citizen). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Embroiled in legal trouble. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Mac Beley's business or ship thrives. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Mac Beley's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
42 |
Became a Drifter (Wanderer). |
9 |
46 |
Betrayed by a friend. One of Mac Beley's Contacts or Allies betrays Mac Beley, ending Mac Beley's career. That Contact or Ally becomes a Rival or Enemy. |