Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Go undercover to investigate an enemy. |
2 |
26 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Accepted a deal with criminal or other figure under investigation. |
4 |
28 |
Became a Merchant (Free Trader). |
4 |
32 |
Imperial trade restrictions force Mac Jones out of business. |
5 |
32 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
36 |
Crime pays off. Gain victim as Enemy. |
5 |
36 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
6 |
36 |
Continued as Rogue (Pirate). |
6 |
39 |
Betrayed by a friend. One of Mac Jones's Contacts or Allies betrays Mac Jones, ending Mac Jones's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Switched to Agent (Intelligence). |
7 |
41 |
Mac Jones's work ends up coming home with Mac Jones, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
41 |
Became a Drifter (Wanderer). |