Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Citizen (Colonist). |
3 |
30 |
Political upheaval strikes Mack Credge's homeworld, and Mack Credge is caught up in the revolution. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
36 |
Accused of a crime |
5 |
37 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
37 |
Became a Prisoner (Inmate). |
6 |
40 |
Vocational Training. |
6 |
41 |
Promoted to Prisoner (Inmate) rank 1. |
6 |
41 |
Paroled from prison. |
7 |
41 |
Became a Drifter (Wanderer). |
7 |
44 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
44 |
Became a Noble (Administrator) with the new title Assistant. |
8 |
47 |
Mack Credge make an alliance with a powerful and charismatic noble, who becomes an Ally. |
8 |
48 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |