Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Suffered a deep tragedy. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Scout (Courier). |
2 |
31 |
Manuel Rand's ship is damaged, and Manuel Rand have to hitch-hike Manuel Rand's way back across the stars to the nearest scout base. |
2 |
31 |
Gain 2 Contacts. Gain 1 Enemies. |
3 |
31 |
Became a Drifter (Barbarian). |
3 |
33 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
4 |
33 |
Switched to Scout (Surveyor) with previous rank. |
4 |
37 |
Spend several years jumping from world to world in Manuel Rand's scout ship. |
5 |
37 |
Attempted to change assignments. |
5 |
37 |
Switched to Scout (Explorer) with previous rank. |
5 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
41 |
Continued as Scout (Explorer). |
6 |
43 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
43 |
Switched to Drifter (Scavenger). |
7 |
45 |
Find valuable salvage. |
7 |
47 |
Promoted to Drifter (Scavenger) rank 1. |