Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
War breaks out, triggering a mandatory draft. |
1 |
19 |
Fled from the draft. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Drifter (Wanderer). |
2 |
31 |
Betrayed by a friend. One of Marvin Fullmore's Contacts or Allies betrays Marvin Fullmore, ending Marvin Fullmore's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
35 |
Opponents of Marvin Fullmore's belief system ambush Marvin Fullmore. |
3 |
35 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
4 |
35 |
Became a Rogue (Enforcer). |
4 |
38 |
Crime pays off. Gain victim as Enemy. |
4 |
39 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
39 |
Attempted to change assignments. |
5 |
39 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
5 |
42 |
Severely injured. Owe 2,500 for medical bills. |
5 |
43 |
Forced to muster out. |
6 |
43 |
Switched to Drifter (Barbarian). |
6 |
45 |
Good fortune |