Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Matt Withers's scout ship is one of the first on the scene to rescue the survivors of a disaster but Matt Withers fail to help. Gain an Enemy. |
1 |
22 |
Severely injured. Owe 12,500 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Spend several years jumping from world to world in Matt Withers's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Matt Withers have no idea what happened to Matt Withers – they found Matt Withers's ship drifting on the fringes of friendly space. |
4 |
29 |
Became a Merchant (Broker). |
4 |
33 |
Given advanced training in a specialist field |
5 |
33 |
Continued as Merchant (Broker). |
5 |
37 |
Embroiled in legal trouble. |
6 |
37 |
Continued as Merchant (Broker). |
6 |
41 |
Promoted to Merchant (Broker) rank 1. |
7 |
41 |
Continued as Merchant (Broker). |
7 |
44 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
44 |
Failed to qualify for Law Enforcement (Agent). |
8 |
44 |
Became a Drifter (Barbarian). |
8 |
46 |
Attacked by enemies and injured. |
8 |
46 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
46 |
Gain Enemy if Matt Withers don't already have one. |
8 |
48 |
Promoted to Drifter (Barbarian) rank 1. |