Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
28 |
Injured. |
3 |
28 |
Became a Scout (Explorer). |
3 |
31 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
31 |
Became a Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Mattie Fuller's Contacts or Allies betrays Mattie Fuller, ending Mattie Fuller's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Switched to Scout (Surveyor) with previous rank. |
5 |
36 |
Psychologically damaged by Mattie Fuller's time in the scouts. |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
38 |
Attacked by enemies and injured. |
6 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
38 |
Gain Enemy if Mattie Fuller don't already have one. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
44 |
Attempted a risky adventure and was wildly successful. |
8 |
44 |
Continued as Drifter (Barbarian). |
8 |
48 |
Mattie Fuller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |