Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Severely injured. Fully recovered. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
29 |
Go undercover to investigate an enemy. |
3 |
29 |
Scarred. Owe 1,250 for medical bills. |
4 |
29 |
Voluntarily left Intelligence |
4 |
29 |
Became a Citizen (Worker). |
4 |
33 |
Maude Coleman befriend a superior in the corporation or the colony. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
36 |
Political upheaval strikes Maude Coleman's homeworld, and Maude Coleman is caught up in the revolution. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
40 |
Moved to a new world. |
6 |
41 |
Promoted to Citizen (Worker) rank 1. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
43 |
Maude Coleman's business expands, Maude Coleman's corporation grows, or the colony thrives. |