Maude Coleman  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 48 M 9 (1) 2 (-2) 2 (-2) 3 (-1) 8 (0) 9 (1)922389
Stress free
 
Skills
Athletics 0
Diplomat 1
Drive (Hovercraft) 1
Engineer (M-drive) 1
Gun Combat 0
Gunner 0
Mechanic 2
Melee 0
Pilot 0
Recon 0
Stealth 0
Streetwise 3
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand12
Agent Intelligence 01
Citizen Worker 14
 
Name Type Affinity Enmity Power Influence Species
Theo Beck Enemy 0 1 0 0 Tezcat (M/26)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 21 Severely injured. Fully recovered.
1 22 Attempt at commissioned failed.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Flight (Navy).
2 22 Continued as Navy (Engineer/Gunner).
2 25 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
3 25 Became a Agent (Intelligence).
3 29 Go undercover to investigate an enemy.
3 29 Scarred. Owe 1,250 for medical bills.
4 29 Voluntarily left Intelligence
4 29 Became a Citizen (Worker).
4 33 Maude Coleman befriend a superior in the corporation or the colony.
5 33 Continued as Citizen (Worker).
5 36 Political upheaval strikes Maude Coleman's homeworld, and Maude Coleman is caught up in the revolution.
6 37 Continued as Citizen (Worker).
6 40 Moved to a new world.
6 41 Promoted to Citizen (Worker) rank 1.
7 41 Continued as Citizen (Worker).
7 43 Maude Coleman's business expands, Maude Coleman's corporation grows, or the colony thrives.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙