Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Gained a contact. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Commanding officer takes an interest in Maurice Stoker's career. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Navy (Flight) with previous rank. |
4 |
34 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Navy (Flight) rank 4 with the new title Petty Officer, 1st class. |
5 |
34 |
Voluntarily left Flight |
5 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
38 |
Maurice Stoker is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
38 |
Voluntarily left Mainstream Believer |
6 |
38 |
Became a Entertainer (Artist). |
6 |
40 |
An investigation, tour, project or expedition goes wrong, stranding Maurice Stoker far from home. |
7 |
40 |
Failed to qualify for Merchant Academy. |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
44 |
Find Ancient Technology. |
8 |
44 |
Continued as Drifter (Scavenger). |