Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
26 |
Became a Rogue (Thief). |
3 |
30 |
A police detective or rival criminal forces Max Crowle to flee and vows to hunt Max Crowle down. Gain an Enemy. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
32 |
Max Crowle's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
5 |
34 |
Became a Drifter (Wanderer). |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Betrayed by a friend. One of Max Crowle's Contacts or Allies betrays Max Crowle, ending Max Crowle's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
44 |
Max Crowle is chosen to represent Max Crowle's faith in a vid show or other highly public forum. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
47 |
Injured. Fully recovered. Owe 5,000 for medical bills. |