Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Max Grant run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Entertainer (Artist). |
2 |
21 |
Lost eye or limb. Owe 5,000 for medical bills. |
3 |
21 |
Became a Citizen (Worker). |
3 |
23 |
Max Grant's business expands, Max Grant's corporation grows, or the colony thrives. |
4 |
25 |
Continued as Citizen (Worker). |
4 |
26 |
Spent time maintaining and using heavy vehicles. |
5 |
29 |
Continued as Citizen (Worker). |
5 |
32 |
Max Grant learn something Max Grant should not have – a corporate secret, a political scandal – which Max Grant can profit from illegally. |
5 |
32 |
Gain a criminal contact. |
6 |
33 |
Continued as Citizen (Worker). |
6 |
37 |
Advanced training in a specialist field. |
7 |
37 |
Continued as Citizen (Worker). |
7 |
41 |
Max Grant gain experience in a technical field as a computer operator or surveyor. |
7 |
41 |
Forced to muster out. |
8 |
41 |
Switched to Drifter (Barbarian). |
8 |
45 |
Attacked by enemies that Max Grant easily defeat. |
8 |
45 |
Gain Enemy if Max Grant don't already have one. |
8 |
45 |
Forced to muster out. |