Max Grant  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 48 M 4 (-1) 2 (-2) 9 (1) 2 (-2) 6 (0) 4 (-1)429264
Delusional about own skills, Vacant
 
Skills
Carouse 0
Deception 0
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Gun Combat (Energy) 1
Recon 0
Stealth 0
Steward 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Entertainer Artist 01
Citizen Worker 05
Drifter Barbarian 01
 
Name Type Affinity Enmity Power Influence Species
Butler Walla Contact 2 1 2 4 Dynchia, Imperium (M/57)
 
Term Age History
1 18 Failed to qualify for Enforcer (Rogue).
1 18 Became a Drifter (Wanderer).
1 20 Max Grant run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 20 Became a Entertainer (Artist).
2 21 Lost eye or limb. Owe 5,000 for medical bills.
3 21 Became a Citizen (Worker).
3 23 Max Grant's business expands, Max Grant's corporation grows, or the colony thrives.
4 25 Continued as Citizen (Worker).
4 26 Spent time maintaining and using heavy vehicles.
5 29 Continued as Citizen (Worker).
5 32 Max Grant learn something Max Grant should not have – a corporate secret, a political scandal – which Max Grant can profit from illegally.
5 32 Gain a criminal contact.
6 33 Continued as Citizen (Worker).
6 37 Advanced training in a specialist field.
7 37 Continued as Citizen (Worker).
7 41 Max Grant gain experience in a technical field as a computer operator or surveyor.
7 41 Forced to muster out.
8 41 Switched to Drifter (Barbarian).
8 45 Attacked by enemies that Max Grant easily defeat.
8 45 Gain Enemy if Max Grant don't already have one.
8 45 Forced to muster out.
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