Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
Make a breakthrough in Max Steward's field. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Scholar (Field Researcher) rank 2. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
27 |
Caught cheating in some fashion, advancing Max Steward's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
27 |
An expedition or voyage goes wrong, leaving Max Steward stranded in the wilderness. |
3 |
27 |
Gain an Enemy |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
32 |
Make a breakthrough in Max Steward's field. |
4 |
34 |
Promoted to Scholar (Field Researcher) rank 3. |
5 |
34 |
Voluntarily left Field Researcher |
5 |
34 |
Became a Citizen (Colonist). |
5 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
38 |
Became a Noble (Diplomat) with the new title Intern. |
6 |
41 |
An assassin attempts to end Max Steward's life. |
6 |
41 |
Scarred. Owe 1,250 for medical bills. |
7 |
41 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
43 |
A new romantic starts. Gain an Ally. |
7 |
45 |
Graduated. |