Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
Involved in a gambling ring. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
28 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Became a Merchant (Free Trader). |
4 |
29 |
A sudden war destroys Maxie Boyd's trade routes and contacts, forcing Maxie Boyd to flee that region of space. |
4 |
29 |
Gain rebels as Enemy |
5 |
29 |
Failed to qualify for Worker (Citizen). |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
30 |
Amnesia. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
36 |
Find valuable salvage. |
6 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
38 |
Failed to qualify for Performer (Entertainer). |
8 |
38 |
Continued as Drifter (Wanderer). |
8 |
42 |
Forced to muster out. |
9 |
42 |
Returned to Merchant (Free Trader). |
9 |
46 |
A sudden war destroys Maxie Boyd's trade routes and contacts, forcing Maxie Boyd to flee that region of space. |
9 |
46 |
Gain rebels as Enemy |