Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
21 |
Advanced training in a specialist field |
2 |
22 |
Continued as Army (Army Support). |
2 |
23 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Citizen (Colonist). |
3 |
26 |
A revolution, attack or other unusual event throws Melville Russell's life into chaos, forcing Melville Russell to leave the planet. |
4 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
29 |
Melville Russell is caught in the periphery of a scandal. |
4 |
29 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
5 |
30 |
Voluntarily left Missionary/Humanitarian |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
31 |
Find valuable salvage. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
37 |
Attacked by enemies and injured. |
6 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
37 |
Gain Enemy if Melville Russell don't already have one. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
40 |
Betrayed by a friend. One of Melville Russell's Contacts or Allies betrays Melville Russell, ending Melville Russell's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Returned to Citizen (Colonist). |
8 |
44 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
44 |
Switched to Drifter (Wanderer). |
9 |
46 |
Attacked by enemies that Melville Russell easily defeat. |
9 |
46 |
Gain Enemy if Melville Russell don't already have one. |
9 |
48 |
Promoted to Drifter (Wanderer) rank 1. |