Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Melvin Hennessy spend a great deal of time on the fringes of Charted Space. |
1 |
19 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Spend several years jumping from world to world in Melvin Hennessy's scout ship. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
30 |
Melvin Hennessy have no idea what happened to Melvin Hennessy – they found Melvin Hennessy's ship drifting on the fringes of friendly space. |
4 |
30 |
Failed to qualify for Worker (Citizen). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Melvin Hennessy's work ends up coming home with Melvin Hennessy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
32 |
Failed to qualify for Line/Crew (Navy). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
33 |
Spend time with an alien race. Gain a contact. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
39 |
Moved to a new world. |
7 |
40 |
Voluntarily left Barbarian |
7 |
40 |
Became a Scholar (Field Researcher). |
7 |
43 |
An expedition or voyage goes wrong, leaving Melvin Hennessy stranded in the wilderness. |
8 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
47 |
Melvin Hennessy refused an offer of inducements to betray Melvin Hennessy's faith. Gain 2 enemies. |
8 |
47 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |