Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
War breaks out, triggering a mandatory draft. |
1 |
19 |
Fled from the draft. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Melvin Pettitt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
28 |
Assigned to an assault on an enemy fortress. |
3 |
30 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Marine (Ground Assault). |
4 |
33 |
On the front lines of a planetary assault and occupation. |
4 |
34 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
5 |
34 |
Continued as Marine (Ground Assault). |
5 |
37 |
Gained a contact. |
5 |
38 |
Promoted to Marine (Ground Assault) rank 3 with the new title Lance Sergeant. |
6 |
38 |
Continued as Marine (Ground Assault). |
6 |
42 |
Assigned to a black ops mission. |
6 |
42 |
Promoted to Marine (Ground Assault) rank 4 with the new title Sergeant. |
7 |
42 |
Continued as Marine (Ground Assault). |
7 |
44 |
Melvin Pettitt is ordered to take part in a black ops mission that goes against Melvin Pettitt's conscience. Gain the lone survivor as an Enemy. |
8 |
44 |
Became a Merchant (Broker). |
8 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
48 |
Promoted to Merchant (Broker) rank 1. |