Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Merle Bluit's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Scout (Surveyor). |
2 |
23 |
Merle Bluit discover a world, item or information of worth to the Imperium. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Merle Bluit's scout ship is one of the first on the scene to rescue the survivors of a disaster but Merle Bluit fail to help. Gain an Enemy. |
3 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
33 |
Nearly killed. Owe 40,000 for medical bills. |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
36 |
Find valuable salvage. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
40 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
7 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
41 |
Merle Bluit come into conflict with a splinter group Merle Bluit's own religion which maintains Merle Bluit's version is the wrong one. Gain 3 Rivals. |
8 |
41 |
Became a Noble (Dilettante) with the new title Wastrel. |
8 |
42 |
time as a ruler or playboy gives Merle Bluit a wide range of experiences. |
8 |
45 |
Forced to continue current assignment. |
8 |
45 |
Promoted to Noble (Dilettante) rank 1. |