Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
When dealing with an alien race, Merrill Stone botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Merrill Stone have no idea what happened to Merrill Stone – they found Merrill Stone's ship drifting on the fringes of friendly space. |
3 |
23 |
Failed to qualify for Enforcer (Rogue). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
27 |
Nearly killed. Owe 35,000 for medical bills. |
4 |
27 |
Failed to qualify for Explorer (Scout). |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Failed to qualify for Performer (Entertainer). |
5 |
31 |
Returned to Drifter (Scavenger). |
5 |
33 |
Betrayed by a friend. One of Merrill Stone's Contacts or Allies betrays Merrill Stone, ending Merrill Stone's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Switched to Scout (Courier) with previous rank. |
6 |
35 |
Merrill Stone's scout ship is one of the first on the scene to rescue the survivors of a disaster but Merrill Stone fail to help. Gain an Enemy. |
6 |
35 |
Merrill Stone's ship is damaged, and Merrill Stone have to hitch-hike Merrill Stone's way back across the stars to the nearest scout base. |
6 |
35 |
Gain 5 Contacts. Gain 1 Enemies. |
6 |
37 |
Promoted to Scout (Courier) rank 2. |
7 |
37 |
Continued as Scout (Courier). |
7 |
41 |
Merrill Stone inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
42 |
Merrill Stone is chosen to represent Merrill Stone's faith in a vid show or other highly public forum. |