Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Good fortune |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
A revolution, attack or other unusual event throws Meyer Anderson's life into chaos, forcing Meyer Anderson to leave the planet. |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
26 |
Encounter a Psionic institute. |
3 |
26 |
Tested for psionic powers |
4 |
28 |
Became a Psion (Adept). |
4 |
29 |
Spent time mastering mind and body. |
4 |
32 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
5 |
32 |
Continued as Psion (Adept). |
5 |
36 |
Gain a contact outside of normal circles. |
5 |
36 |
Promoted to Psion (Adept) rank 2. |
6 |
36 |
Continued as Psion (Adept). |
6 |
40 |
Moved to a new world. |
7 |
40 |
Continued as Psion (Adept). |
7 |
44 |
Gift causes a former ally to turn on Meyer Anderson and betray Meyer Anderson. One Ally or Contact becomes an Enemy. |
8 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
45 |
Meyer Anderson have been following false teachings! |