Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Diplomat) with the new title Intern. |
1 |
20 |
Become deeply involved in politics on Meyer Martinez's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
1 |
22 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
2 |
22 |
Voluntarily left Diplomat |
2 |
22 |
Became a Citizen (Colonist). |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Find Ancient Technology. |
4 |
30 |
Voluntarily left Wanderer |
4 |
30 |
Failed to qualify for Physician (Scholar). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Army (Infantry) with the new title Private. |
4 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
32 |
Failed to qualify for Broker (Merchant). |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
34 |
Attacked by enemies that Meyer Martinez easily defeat. |
5 |
34 |
Gain Enemy if Meyer Martinez don't already have one. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
39 |
Spend time with an alien race. Gain a contact. |
6 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
44 |
Meyer Martinez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
44 |
Entered Merchant Academy with the Business curriculum. |
8 |
48 |
Study Profession (Sports/Atmosphere Surfing) as a hobby. |
8 |
48 |
Graduated with honors. |