Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
A police detective or rival criminal forces Micheal Simpson to flee and vows to hunt Micheal Simpson down. Gain an Enemy. |
2 |
19 |
Became a Scholar (Scientist). |
2 |
20 |
Refused to perform research that goes against Micheal Simpson's conscience. |
3 |
23 |
Continued as Scholar (Scientist). |
3 |
25 |
A disaster leaves several injured, and others blame Micheal Simpson, forcing Micheal Simpson to leave Micheal Simpson's career. Gain a Rival. |
3 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
25 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
27 |
A mission goes wrong; Micheal Simpson and several others are captured and mistreated by the enemy. Gain Micheal Simpson's jailer as an Enemy. |
5 |
27 |
Switched to Rogue (Thief) with previous rank. |
5 |
30 |
A job goes wrong, forcing Micheal Simpson to flee off-planet. |
6 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
33 |
Micheal Simpson have been following false teachings! |
7 |
33 |
Became a Drifter (Scavenger). |
7 |
36 |
Find valuable salvage. |
7 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
37 |
Continued as Drifter (Scavenger). |
8 |
41 |
Attempted a risky adventure and was injured. |
8 |
41 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
41 |
Continued as Drifter (Scavenger). |
9 |
42 |
Attacked by enemies that Micheal Simpson easily defeat. |
9 |
42 |
Gain Enemy if Micheal Simpson don't already have one. |
9 |
45 |
Promoted to Drifter (Scavenger) rank 2. |