Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Millard Askew's ship is ambushed by enemy vessels. Millard Askew successfully ran to the jump point. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Millard Askew's scout ship is one of the first on the scene to rescue the survivors of a disaster but Millard Askew fail to help. Gain an Enemy. |
2 |
23 |
Psychologically damaged by Millard Askew's time in the scouts. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
27 |
Millard Askew spend a great deal of time on the fringes of Charted Space. |
3 |
27 |
Severely injured. Owe 5,000 for medical bills. |
3 |
30 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
34 |
Millard Askew spend a great deal of time on the fringes of Charted Space. |
4 |
34 |
Gain a contact in an alien race. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
36 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
36 |
Became a Agent (Intelligence). |
6 |
39 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
39 |
Became a Entertainer (Performer). |
7 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
43 |
Continued as Entertainer (Performer). |
8 |
44 |
Gain a patron in the arts. Gain an Ally |
8 |
47 |
Promoted to Entertainer (Performer) rank 1. |