Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Moved to a new world. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Offered job by a patron. Now owe him a favor. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Embroiled in legal trouble. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Given advanced training in a specialist field |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
42 |
Millard Stone's work ends up coming home with Millard Stone, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
42 |
Failed to qualify for Courier (Scout). |
7 |
42 |
Switched to Drifter (Scavenger). |
7 |
45 |
Find Ancient Technology. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 1. |